Taking a 15 minute Twine game and turning it into a playable demo for PAX audiences was an interesting challenge. PAX demos are at their best when they are consolidated chunks of your games experience. My game is best played the way it was written, in a darkened room with a pair of headphones. Noise cancelling headphones can only do so much to create the necessary atmosphere.
What I ended up doing was taking the Ludum Dare version of the game and cutting the three most engaging scenes. They’re represented above in black and white sketches. Each of these snippets is presented as a standalone part of the story, and can be played without understanding the full context. The game loses a bit of its atmospheric nature, but allows a quick player to get engaged without spending 15 minutes standing at a booth. There is a link underneath the images to play the full game.
I’ll know whether this decision was successful post-PAX, but given the options it seemed like the best choice.
If you’re interested in playing the PAX build of the game, click on to My Old Kentucky Home.