The week before PAX, my anxiety was at it’s height. I was days away from exhibiting my first game ever. I had yet to receive about half of the contents of the volunteer packet I was putting together. If my game was going to have a trailer, I had only a few days between moments between going to school and driving to Boston to get it done.

As it turned out, things weren’t going to get done, and it was still a net success. The volunteer packet lacked information, the press emails garnered few leads, and my game never got a trailer. But I still managed to present my game to one of the larger consumer gaming conventions in the country, still managed to experience PAX, and still managed to help out RunJumpDev.

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